Establishing a Theoretical Background for a Museum-centric Entertainment System.
Antonio OrigliaDario Di MauroMaria Laura ChiacchioFrancesco CutugnoPublished in: GHITALY@CHItaly (2017)
Keyphrases
- cultural heritage
- augmented reality
- multimedia
- user centric
- computer games
- virtual museum
- real world
- multi aspect
- video games
- digital museum
- cooperative
- digital libraries
- tour guide robot
- neural network
- context aware
- probabilistic model
- hidden markov models
- case study
- image processing
- metadata
- information systems
- data mining