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GamiLearn
2019
2019
2019
Keyphrases
Publications
2019
Leire Bastida
,
Ana Moya
,
Eugenio Gaeta
,
José Eurico de Vasconcelos Filho
,
Felicia Gabler
The Power of Gamification to Learn and Promote Healthy Habits among Children.
GamiLearn
(2019)
Nadia Hocine
,
Mohamed Ameur
,
Wafaa Ziani
Keep Attention: A Personalized Serious Game for Attention Training.
GamiLearn
(2019)
Alexander Vetushinskiy
,
Pavel Zhukov
Gamification of School Education in Russia: Case Study.
GamiLearn
(2019)
Kay Berkling
,
Engy Fawaz
,
Armin Zundel
,
Slim Abdennadher
Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development.
GamiLearn
(2019)
Thorsten Haendler
A Card Game for Learning Software-Refactoring Principles.
GamiLearn
(2019)
Kay Berkling
,
Birgit Franken
Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing.
GamiLearn
(2019)
Gustavo Fortes Tondello
,
Lennart E. Nacke
A Pilot Study of a Digital Skill Tree in Gameful Education.
GamiLearn
(2019)
Matthew Pattemore
,
Roger Gilabert Guerrero
,
Judit Serra
Elaborative Feedback in L2 Reading Games.
GamiLearn
(2019)
Pablo Hernández-López
,
Carina S. González-González
Gamified App for Energy Saving and Sustainability.
GamiLearn
(2019)
Joan Tomàs Pujolà Font
,
M. Vicenta González Argüello
Stories or Scenarios: Implementing Narratives in Gamified Language Teaching.
GamiLearn
(2019)
Wim Westera
Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development.
GamiLearn
(2019)
Jaume Batlle
,
Christine Appel
Instructional Sequences in Foreign Language Gamified Didactic Interventions.
GamiLearn
(2019)
Joan Arnedo-Moreno
,
Susanna Tesconi
,
Maria Jesús Marco Galindo
,
David García-Solórzano
,
Marta Fondo García
A Study on the Use of Gameful Approaches in Self-paced "learn to code" (SPL2C) Apps.
GamiLearn
(2019)
Sara Menchaca
,
Ana Moya
,
Leire Bastida
A Gamified Experience for Motivating Students to Learn Literature.
GamiLearn
(2019)
Inmaculada Rodríguez Santiago
,
Anna Puig
,
Juan Antonio Rodríguez
,
Josep Lluís Arcos
,
Sergi Cebrián
,
Anton Bogdanovych
,
Núria Morera
,
Raquel Piqué
,
Antonio Palomo
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums.
GamiLearn
(2019)
volume 2497, 2019
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain, October 22, 2019.
GamiLearn
2497 (2019)