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The Power of Gamification to Learn and Promote Healthy Habits among Children.
Leire Bastida
Ana Moya
Eugenio Gaeta
José Eurico de Vasconcelos Filho
Felicia Gabler
Published in:
GamiLearn (2019)
Keyphrases
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children learn
virtual environment
power consumption
young children
power distribution
school children
database
artificial intelligence
decision trees
databases
pilot study
multi user environment