Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing.
Kay BerklingBirgit FrankenPublished in: GamiLearn (2019)
Keyphrases
- writing skills
- game based learning
- reading comprehension
- digital games
- educational settings
- serious games
- game playing
- games based learning
- learning games
- teaching methods
- educational games
- transfer learning
- e learning
- learning community
- student learning
- computer games
- learning activities
- digital storytelling
- learning environment
- game design
- science education
- teacher education
- online learning
- curriculum design
- collaborative learning