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Humans and Computers
2010
2010
2010
Keyphrases
Publications
2010
Pierre-Alain Fayolle
,
Alexander A. Pasko
Distance to objects built with set operations in constructive solid modeling.
Humans and Computers
(2010)
Robert Olson
An analysis of discrete computing structures: re-evaluating implementation.
Humans and Computers
(2010)
Prabath Kumara Weerasinghe
,
Rasika Ranaweera
,
Senaka Amarakeerthi
,
Michael Cohen
"Emo Sim": expressing voice-based emotions in mobile interfaces.
Humans and Computers
(2010)
Andrew Hogue
,
Bill Kapralos
,
Teresa Pierce
A serious game for collaborative intercultural business communication.
Humans and Computers
(2010)
Paolo Bottoni
,
Luigi Cinque
,
Marco Cupelli
,
Luca Di Filippo
,
Anna Labella
,
Mario Pierro
,
Enver Sangineto
A framework for hand-based interaction.
Humans and Computers
(2010)
Felix Bach
,
Bastian Schmitz
,
Heiko Maaß
,
Hüseyin Kemâl Çakmak
,
Martin Diers
,
Robin Bekrater-Bodmann
,
Sandra Kamping
,
Herta Flor
Using interactive immersive VR/AR for the therapy of phantom limb pain.
Humans and Computers
(2010)
Karen Collins
,
Kamen Kanev
,
Bill Kapralos
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Humans and Computers
(2010)
Florian Echtler
,
Gudrun Klinker
,
Andreas Butz
Towards a unified gesture description language.
Humans and Computers
(2010)
Akira Inoue
,
Michael Cohen
Time-aware geomedia browsing integration with virtual environment.
Humans and Computers
(2010)
Pavol Fabo
,
Roman Durikovic
,
Tomoyuki Nishita
Multi-touch display using combination of FTIR and HD LCD.
Humans and Computers
(2010)
Mikhail M. Lavrentiev Jr.
,
Alexey Romanenko
,
Alexander F. Zaykov
An automated workstation for a tsunami expert.
Humans and Computers
(2010)
Subha Danushika Fernando
,
Koichi Yamada
,
Ashu Marasinghe
Neuroscience inspired architecture for neural computing.
Humans and Computers
(2010)
Monika Klapdohr
,
Björn Wöldecke
,
Dionysios Marinos
,
Jens Herder
,
Christian Geiger
,
Wolfgang Vonolfen
Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios.
Humans and Computers
(2010)
Roumen Nikolov
Doing science in the global campus: a European perspective.
Humans and Computers
(2010)
Volodymyr Gnatyuk
,
Kamen Kanev
Parameterized laser-induced marks for digital encoding of transparent materials.
Humans and Computers
(2010)
Kazumi Nemoto
,
Yutaka Watanobe
An advanced search system for learning objects.
Humans and Computers
(2010)
Kazushige Baba
,
Tomoyuki Sone
,
Hidemichi Aoshima
,
Yu Ichihashi
,
Takeshi Hashimoto
Research on high precision three-dimension positional measurement and shape measurement.
Humans and Computers
(2010)
Hiroaki Ota
,
Takeshi Hashimoto
,
Yohei Nagakura
,
Shuhei Takamura
,
Akira Fukuda
,
Masamu Aniya
,
Nozomu Naito
,
Hiroyuki Enomoto
,
Shin Sugiyama
,
Pedro Skvarca
Application to glacier observation of high-precision three-dimensional position measurement using cameras.
Humans and Computers
(2010)
Thomas Reufer
,
Martin Panknin
,
Christian Geiger
SensoDroid: multimodal interaction controlled mobile gaming.
Humans and Computers
(2010)
Maria Fedorova
Computer modeling of the astatic stabilization system of sea-going ship course.
Humans and Computers
(2010)
Min-Hsiang Li
,
Vitaly Klyuev
,
Shih-Hung Wu
Multilingual sentence alignment from Wikipedia as multilingual comparable corpora.
Humans and Computers
(2010)
Ihor Lubashevsky
Towards description of social systems as a novel class of physical problems.
Humans and Computers
(2010)
Yuya Sasamoto
,
Julián Villegas
,
Michael Cohen
Spatial sound control with the Yamaha Tenori-On.
Humans and Computers
(2010)
Vesna Popic
,
Gundula Dörries
Mind the gap: exploiting quality of service for interactive multimedia.
Humans and Computers
(2010)
Danilo Avola
,
Paolo Bottoni
,
Stefano Levialdi
,
Emanuele Panizzi
.
Humans and Computers
(2010)
Kyoko Katono
,
Michael Cohen
Dolly: zoom camera perspective with Alice.
Humans and Computers
(2010)
Michael Frishkopf
MuDoc (Multimedia/Music Documentation): a dynamic digital multimedia archive for world music.
Humans and Computers
(2010)
Martin Madaras
,
Roman Durikovic
,
Tomas Ágoston
,
Tomoyuki Nishita
Skeleton extraction from a mesh for easy skinning animation.
Humans and Computers
(2010)
Andrey Kuznetsov
,
Evgeny Pyshkin
Searching for music: from melodies in mind to the resources on the web.
Humans and Computers
(2010)
Sidhant Rajam
,
Ruth Cortez
,
Alexander Vazhenin
,
Subhash Bhalla
Design patterns in enterprise application integration for e-learning arena.
Humans and Computers
(2010)
Hüseyin Ayten
,
Jens Herder
,
Wolfgang Vonolfen
Visual acceptance evaluation of soft shadow algorithms for virtual TV studios.
Humans and Computers
(2010)
Dmitry A. Vazhenin
,
Paolo Bottoni
Shape-based regular processor networks specification tools in the framework of movie-based programming.
Humans and Computers
(2010)
Junichi Fujinuma
,
Ian Wilson
Japanese listeners' perception of English fricatives in AMR-NB cell phone speech.
Humans and Computers
(2010)
Karen Collins
Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine.
Humans and Computers
(2010)
Nikolay N. Mirenkov
,
Rentaro Yoshioka
,
Kamen Kanev
Rapid prototyping and 3D Kanji sculpturing.
Humans and Computers
(2010)
Hiromitsu Sato
,
Michael Cohen
Using motion capture for real-time augmented reality scenes.
Humans and Computers
(2010)
Mikhail Smirnov
Suppression of bounded exogenous disturbances act on a sea-going ship.
Humans and Computers
(2010)
Yulia Legotina
,
Vitaly Klyuev
Natural language processing tool to support web search.
Humans and Computers
(2010)
Tomohiko Mitsuta
,
Lothar M. Schmitt
Optimizing the performance of GNU-chess with a genetic algorithm.
Humans and Computers
(2010)