Optimizing the performance of GNU-chess with a genetic algorithm.
Tomohiko MitsutaLothar M. SchmittPublished in: Humans and Computers (2010)
Keyphrases
- genetic algorithm
- open source
- multi objective
- artificial intelligence
- source code
- evaluation function
- neural network
- job shop scheduling problem
- evolutionary computation
- genetic algorithm ga
- fuzzy logic
- fitness function
- genetic operators
- evolutionary algorithm
- optimization method
- lower bound
- simulated annealing
- game tree search
- machine learning
- mutation operator
- computer chess
- immune genetic algorithm
- real coded
- cross platform
- hybrid genetic algorithm
- reinforcement learning
- hybrid algorithm
- artificial neural networks
- data sets
- metaheuristic