Using motion capture for real-time augmented reality scenes.
Hiromitsu SatoMichael CohenPublished in: Humans and Computers (2010)
Keyphrases
- augmented reality
- markerless
- motion capture
- live video
- human motion capture
- human computer interaction
- computer animation
- real time
- real scenes
- computer generated imagery
- virtual objects
- human motion
- human body
- real environment
- camera tracking
- head mounted display
- virtual reality
- computer graphics
- user interface
- multi view
- eye tracking
- humanoid robot
- multiple cameras
- pose estimation