Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine.
Karen CollinsPublished in: Humans and Computers (2010)
Keyphrases
- video games
- artificially intelligent
- audio signals
- music score
- game engine
- music information retrieval
- audio features
- music scores
- music genre classification
- audio signal
- music retrieval
- automatic music genre classification
- music collections
- speech music discrimination
- audio content
- audio recordings
- game play
- digital audio
- computer games
- learning experience
- game design
- artificial intelligence
- audio files
- content based music retrieval
- audio visual
- educational games
- game development
- musical instruments
- multimedia
- game playing
- digital music
- visual information
- learning tools
- polyphonic music
- acoustic features
- visual features
- commercial games
- game based learning
- computer supported collaboration
- serious games
- case study
- reinforcement learning
- genre classification