Login / Signup
SIVE@VR
2014
2017
2014
2017
Keyphrases
Publications
2017
3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017
SIVE@VR
(2017)
Cumhur Erkut
Rhythmic interaction in VR: interplay between sound design and editing.
SIVE@VR
(2017)
Miao Dong
,
Haiqi Wang
,
Rongkai Guo
Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments.
SIVE@VR
(2017)
Emil Rosenlund Høeg
,
Lynda Joy Gerry
,
Lui Thomsen
,
Niels C. Nilsson
,
Stefania Serafin
Binaural sound reduces reaction time in a virtual reality search task.
SIVE@VR
(2017)
Daniel J. Finnegan
,
Eamonn O'Neill
,
Michael J. Proulx
An approach to reducing distance compression in audiovisual virtual environments.
SIVE@VR
(2017)
Alejandro Sauri Suarez
,
Jason-Yves Tissieres
,
Luis S. Vieira
,
Reuben Hunter-McHardy
,
Sam K. Sernavski
,
Stefania Serafin
A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.
SIVE@VR
(2017)
2015
Eric O. Boyer
,
Lucyle Vandervoorde
,
Frédéric Bevilacqua
,
Sylvain Hanneton
Touching sounds: audio virtual surfaces.
SIVE@VR
(2015)
Erik Sikström
,
Amalia de Götzen
,
Stefania Serafin
Avatar weight estimates based on footstep sounds in three presentation formats.
SIVE@VR
(2015)
Simon Pfaff
,
Olav Lervik
Games in concert.
SIVE@VR
(2015)
Keiko Yamamoto
,
Stefania Serafin
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback.
SIVE@VR
(2015)
Marcella Mandanici
,
Antonio Rodà
,
Sergio Canazza
A conceptual framework for motion based music applications.
SIVE@VR
(2015)
Stefania Serafin
,
Rolf Nordahl
,
Amalia de Götzen
,
Cumhur Erkut
,
Michele Geronazzo
,
Federico Avanzini
Sonic interaction in virtual environments.
SIVE@VR
(2015)
Chanel Summers
,
Vangelis Lympouridis
,
Cumhur Erkut
Sonic interaction design for virtual and augmented reality environments.
SIVE@VR
(2015)
Panagiota Papachristodoulou
,
Alberto Betella
,
Jônatas Manzolli
.
SIVE@VR
(2015)
Kevin Allain
,
Bas Dado
,
Mick Van Gelderen
,
Olivier Hokke
,
Miguel Oliveira
,
Rafael Bidarra
,
Nikolay D. Gaubitch
,
Richard C. Hendriks
,
Ben A. Kybartas
An audio game for training navigation skills of blind children.
SIVE@VR
(2015)
Rob Hamilton
Perceptual coherence as an analytic for procedural music and audio mappings in virtual space.
SIVE@VR
(2015)
Michele Geronazzo
,
Andrea Carraro
,
Federico Avanzini
Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric.
SIVE@VR
(2015)
Hans Timmermans
Sound spatialisation from a composer's perspective.
SIVE@VR
(2015)
2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2015, Arles, France, March 24, 2015
SIVE@VR
(2015)
Stefano Baldan
,
Hélène Lachambre
,
Stefano Delle Monache
,
Patrick Boussard
Physically informed car engine sound synthesis for virtual and augmented environments.
SIVE@VR
(2015)
2014
Dominik Rausch
,
Bernd Hentschel
,
Torsten W. Kuhlen
Efficient modal sound synthesis on GPUs.
SIVE@VR
(2014)
Christian Heinrichs
,
Andrew P. McPherson
Mapping and interaction strategies for performing environmental sound.
SIVE@VR
(2014)
Norberto Degara
,
Thimmaiah Kuppanda
,
Timothy Neate
,
Jiajun Yang
,
Andres Villa Torres
Reproducible sonification for virtual navigation.
SIVE@VR
(2014)
Florent Berthaut
,
Victor Zappi
,
Dario Mazzanti
Scenography of immersive virtual musical instruments.
SIVE@VR
(2014)
Laurent S. R. Simon
,
Florian Nouviale
,
Ronan Gaugne
,
Valérie Gouranton
Sonic interaction with a virtual orchestra of factory machinery.
SIVE@VR
(2014)
IEEE VR Workshop: Sonic Interaction in Virtual Environments, SIVE@VR 2014, Minneapolis, MN, USA, March 29, 2014
SIVE@VR
(2014)
Kyla A. McMullen
The potentials for spatial audio to convey information in virtual environments.
SIVE@VR
(2014)
Ravish Mehra
,
Dinesh Manocha
Wave-based sound propagation for VR applications.
SIVE@VR
(2014)
Francesco Grani
,
Stefania Serafin
,
Ferran Argelaguet
,
Valérie Gouranton
,
Marwan Badawi
,
Ronan Gaugne
,
Anatole Lécuyer
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
SIVE@VR
(2014)