An approach to reducing distance compression in audiovisual virtual environments.
Daniel J. FinneganEamonn O'NeillMichael J. ProulxPublished in: SIVE@VR (2017)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- distance measure
- physical space
- physical environment
- collision detection
- learning processes
- compression ratio
- image compression
- role play
- virtual characters
- interaction model
- virtual space
- virtual agents
- compression algorithm
- virtual objects
- virtual humans
- virtual training
- real world
- serious games
- visual information
- dynamic environments
- vision system
- computer vision