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AGS
2009
2011
2009
2011
Keyphrases
Publications
volume 6525, 2011
Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada]
AGS
6525 (2011)
2010
James Niehaus
,
Peter Weyhrauch
Towards an Architecture for Collaborative Human/AI Control of Interactive Characters.
AGS
(2010)
Jakub Gemrot
,
Cyril Brom
,
Tomás Plch
A Periphery of Pogamut: From Bots to Agents and Back Again.
AGS
(2010)
Bikramjit Banerjee
,
Landon Kraemer
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems.
AGS
(2010)
Michal Cáp
,
Annerieke Heuvelink
,
Karel van den Bosch
,
Willem A. van Doesburg
Using Agent Technology to Build a Real-World Training Application.
AGS
(2010)
Richard Evans
Using Exclusion Logic to Model Social Practices.
AGS
(2010)
Joost Westra
,
Frank Dignum
,
Virginia Dignum
Guiding User Adaptation in Serious Games.
AGS
(2010)
Boyang Li
,
Mark O. Riedl
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach.
AGS
(2010)
Michael J. O'Grady
,
Mauro Dragone
,
Richard Tynan
,
Gregory M. P. O'Hare
,
Jie Wan
,
Conor Muldoon
Implicitly and Intelligently Influencing the Interactive Experience.
AGS
(2010)
Sergio Álvarez-Napagao
,
Fernando Koch
,
Ignasi Gómez-Sebastià
,
Javier Vázquez-Salceda
Making Games ALIVE: An Organisational Approach.
AGS
(2010)
Koen V. Hindriks
,
Birna van Riemsdijk
,
Tristan M. Behrens
,
Rien Korstanje
,
Nick Kraayenbrink
,
Wouter Pasman
,
Lennard de Rijk
UnrealGoal Bots - Conceptual Design of a Reusable Interface.
AGS
(2010)
Jeff Orkin
,
Deb K. Roy
Semi-Automated Dialogue Act Classification for Situated Social Agents in Games.
AGS
(2010)
Rossana Damiano
,
Vincenzo Lombardo
An Architecture for Directing Value-Driven Artificial Characters.
AGS
(2010)
Gustavo Aranda Bada
,
Tomas Trescak
,
Marc Esteva
,
Carlos Carrascosa
Building Quests for Online Games with Virtual Institutions.
AGS
(2010)
Joost van Oijen
,
Willem A. van Doesburg
,
Frank Dignum
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System.
AGS
(2010)