Towards an Architecture for Collaborative Human/AI Control of Interactive Characters.
James NiehausPeter WeyhrauchPublished in: AGS (2010)
Keyphrases
- synthetic characters
- artificial intelligence
- control system
- computer games
- virtual environment
- control method
- interactive evolutionary computation
- robot control
- computer graphics
- intelligent systems
- expert systems
- case based reasoning
- virtual reality
- artificially intelligent
- guided exploration
- human errors
- computational intelligence
- human operators
- virtual learning environments
- human users
- optimal control
- ai systems
- virtual characters
- ai technologies
- robot behavior
- turn taking
- intelligent machines
- neural network
- human subjects
- human activities
- knowledge based systems