Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach.
Boyang LiMark O. RiedlPublished in: AGS (2010)
Keyphrases
- playing games
- video games
- idea generation
- computer games
- game theory
- planning problems
- human subjects
- game design
- blocks world
- human behavior
- interactive narrative
- educational games
- human interaction
- game players
- serious games
- real time strategy games
- ai planning
- decision theoretic
- virtual world
- nash equilibrium
- heuristic search