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Gamification
2013
2013
2013
Keyphrases
Publications
2013
Kellie Vella
,
Daniel M. Johnson
,
Leanne Hides
Positively playful: when videogames lead to player wellbeing.
Gamification
(2013)
Yongwen Xu
,
Philip M. Johnson
,
Carleton A. Moore
,
Robert S. Brewer
,
Jordan Takayama
SGSEAM: assessing serious game frameworks from a stakeholder experience perspective.
Gamification
(2013)
Cody J. Phillips
,
Daniel M. Johnson
,
Peta Wyeth
Videogame reward types.
Gamification
(2013)
Lindsay Reynolds
,
Victoria Schwanda Sosik
,
Dan Cosley
When Wii doesn't Fit: how non-beginners react to Wii Fit's gamification.
Gamification
(2013)
Elisa D. Mekler
,
Florian Brühlmann
,
Klaus Opwis
,
Alexandre N. Tuch
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Gamification
(2013)
Alexandra Eveleigh
,
Charlene Jennett
,
Stuart Lynn
,
Anna L. Cox
citizen science project.
Gamification
(2013)
Kevin Browne
,
Christopher Anand
Gamification and serious game approaches for introductory computer science tablet software.
Gamification
(2013)
Dennis L. Kappen
,
Jens Johannsmeier
,
Lennart E. Nacke
Deconstructing 'gamified' task-management applications.
Gamification
(2013)
David Rojas
,
Bill Kapralos
,
Adam Dubrowski
The missing piece in the gamification puzzle.
Gamification
(2013)
Derek F. Reilly
,
Emma Westecott
,
David Parker
,
Samuel Perreault
,
Derek Neil
,
Nathan Lapierre
,
Kate Hartman
,
Harjot Bal
Design-driven research for workplace exergames: the limber case study.
Gamification
(2013)
Diane Watson
,
Regan L. Mandryk
,
Kevin G. Stanley
The design and evaluation of a classroom exergame.
Gamification
(2013)
Amber Choo
,
Özgün Eylül Iscen
,
Mehdi Karamnejad
Serious indie games for social awareness: gamifying human characters with disabilities.
Gamification
(2013)
Zachary Fitz-Walter
,
Peta Wyeth
,
Dian Tjondronegoro
,
Bridie Scott-Parker
Driven to drive: designing gamification for a learner logbook smartphone application.
Gamification
(2013)
Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013
Gamification
(2013)
Jared Cechanowicz
,
Carl Gutwin
,
Briana Brownell
,
Larry Goodfellow
Effects of gamification on participation and data quality in a real-world market research domain.
Gamification
(2013)
Anne Bowser
,
Derek L. Hansen
,
Yurong He
,
Carol L. Boston
,
Matthew Reid
,
Logan Gunnell
,
Jennifer Preece
Using gamification to inspire new citizen science volunteers.
Gamification
(2013)
Diane Watson
,
Mark S. Hancock
,
Regan L. Mandryk
Gamifying behaviour that leads to learning.
Gamification
(2013)
João P. Costa
,
Rina R. Wehbe
,
James Robb
,
Lennart E. Nacke
Time's up: studying leaderboards for engaging punctual behaviour.
Gamification
(2013)
Sam Chow
,
Derek Chapman
Gamifying the employee recruitment process.
Gamification
(2013)
Katie Seaborn
,
Peter Pennefather
,
Deborah I. Fels
Reimagining leaderboards: towards gamifying competency models through social game mechanics.
Gamification
(2013)
Dennis L. Kappen
,
Lennart E. Nacke
The kaleidoscope of effective gamification: deconstructing gamification in business applications.
Gamification
(2013)
Yaniv Corem
,
Naor Brown
,
Jason Petralia
Got skillz?: player matching, mastery, and engagement in skill-based games.
Gamification
(2013)
Gabriel Barata
,
Sandra Gama
,
Manuel J. Fonseca
,
Daniel Gonçalves
Improving student creativity with gamification and virtual worlds.
Gamification
(2013)
Gabriel Barata
,
Sandra Gama
,
Joaquim A. Jorge
,
Daniel Gonçalves
Improving participation and learning with gamification.
Gamification
(2013)
Tiffany Tong
,
Mark H. Chignell
Designing game-based cognitive assessments for elderly adults.
Gamification
(2013)
Sepandar Sepehr
,
Milena M. Head
Competition as an element of gamification for learning: an exploratory longitudinal investigation.
Gamification
(2013)
Kristina Knaving
,
Staffan Björk
Designing for fun and play: exploring possibilities in design for gamification.
Gamification
(2013)