Improving student creativity with gamification and virtual worlds.
Gabriel BarataSandra GamaManuel J. FonsecaDaniel GonçalvesPublished in: Gamification (2013)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- face to face interactions
- learning environment
- mixed reality
- multi user
- virtual learning environments
- student model
- student learning
- intelligent tutoring systems
- virtual objects
- learning styles
- critical thinking
- virtual agents
- virtual communities
- learning process
- physical world
- serious games
- social context
- programming course
- science education
- game design
- e learning
- social sciences
- user experience
- social interaction
- learning strategies
- three dimensional