Effects of gamification on participation and data quality in a real-world market research domain.
Jared CechanowiczCarl GutwinBriana BrownellLarry GoodfellowPublished in: Gamification (2013)
Keyphrases
- data quality
- real world
- data cleansing
- data confidentiality
- quality management
- quality assessment
- data warehouse
- data cleaning
- business intelligence systems
- data transformation
- data mining
- poor quality
- case study
- decision making
- information loss
- data sets
- natural resources
- class noise
- cell suppression
- user experience
- information technology
- privacy preservation
- data preparation