GPU-based real-time structured light 3D scanner at 500 fps.
Hao GaoTakeshi TakakiIdaku IshiiPublished in: Real-Time Image and Video Processing (2012)
Keyphrases
- structured light
- real time
- graphics hardware
- space time
- light source
- single image
- object surface
- range data
- range sensors
- phase shifting
- high speed
- photometric stereo
- surface discontinuities
- low cost
- active stereo
- high speed camera
- camera projector
- color coded
- high definition
- error compensation
- ambient light
- frame rate
- viewpoint