Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game.
Valerie J. ShuteSidney K. D'MelloRyan Shaun Joazeiro de BakerKyunghwa ChoNigel BoschJaclyn OcumpaughMatthew VenturaMa. Victoria AlmedaPublished in: Comput. Educ. (2015)
Keyphrases
- educational games
- student learning
- learning tools
- interactive learning environments
- video games
- game design
- online game
- affective states
- game play
- computer games
- game based learning
- learning experience
- concept maps
- collaborative learning
- serious games
- science learning
- mobile learning
- domain experts
- learning games
- ground truth
- log files
- intelligent tutoring systems
- game playing
- programming course
- online learning
- digital games
- game development
- commercial games