SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning.
Alexander SenchenkoJordan PattersonHamman SamuelDan IsperPublished in: CoRR (2022)
Keyphrases
- video games
- machine learning
- learning experience
- test cases
- test generation
- game play
- educational games
- learning tools
- test data
- game design
- statistical tests
- software testing
- computer games
- machine learning methods
- test suite
- machine learning algorithms
- testing process
- artificial intelligence
- game playing
- decision trees
- learning algorithm
- serious games
- statistical methods
- risk assessment
- game based learning
- early warning
- learning systems
- defect detection
- reinforcement learning
- execution environment
- white box testing