Boundary particle resampling for surface reconstruction in liquid animation.
Marcos SandimNicolas OeDouglas CedrimPaulo A. PagliosaAfonso PaivaPublished in: Comput. Graph. (2019)
Keyphrases
- surface reconstruction
- surface patches
- range data
- gradient field
- range images
- point cloud
- surface normals
- three dimensional
- multi view
- tensor voting
- surface fitting
- surface model
- photometric stereo
- smooth surfaces
- object boundaries
- reconstructed surface
- reconstruction method
- shape from texture
- space carving
- boundary conditions
- triangular mesh
- image gradient
- active learning
- viewpoint