Area Light Sources in Cyberpunk 2077.
Peter SikachevGiovanni De De FrancescoKamil NowakowskiKarol KowalczykPublished in: SIGGRAPH Talks (2021)
Keyphrases
- light source
- single image
- shape from shading
- photometric stereo
- surface normals
- lighting conditions
- illumination conditions
- object surface
- ambient light
- structured light
- multiple light sources
- surface orientation
- specular reflection
- cast shadows
- illumination direction
- lambertian reflectance
- specular highlights
- high quality
- surface reflectance
- image processing
- reflectance properties
- real objects
- computer graphics
- face images
- helmholtz stereopsis