MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification.
Zhuoxiao LiShanliang YaoYijie ChuÁngel F. García-FernándezYong YueEng Gee LimXiaohui ZhuPublished in: CoRR (2024)
Keyphrases
- multi view
- image based rendering
- geometric consistency
- multiple cameras
- view synthesis
- multiple views
- light field
- single view
- dynamic scenes
- depth map
- camera calibration
- d objects
- geometric constraints
- three dimensional
- photometric stereo
- range images
- bundle adjustment
- maximum likelihood
- feature correspondences
- camera parameters
- d scene
- face recognition
- range data
- planar surfaces
- semi supervised