Accurate light source acquisition and rendering.
Michael GoeseleXavier GranierWolfgang HeidrichHans-Peter SeidelPublished in: ACM Trans. Graph. (2003)
Keyphrases
- light source
- shape from shading
- single image
- photometric stereo
- surface normals
- lighting conditions
- multiple images
- object surface
- illumination conditions
- high quality
- specular reflection
- multiple light sources
- cast shadows
- structured light
- surface orientation
- d scene
- reflectance properties
- illumination direction
- computer graphics
- surface reflectance
- specular highlights
- viewpoint
- computer vision
- image synthesis
- point cloud
- camera calibration
- ray tracing
- point light source