A test case for GameDNA: Conceptualizing a serious game to measure personality traits.
Christof van NimwegenHerre van OostendorpJoost ModdermanMichaël BasPublished in: CGAMES (2011)
Keyphrases
- feature space
- test cases
- personality traits
- serious games
- test data
- regression testing
- test case selection
- software testing
- test suite
- video games
- set of test cases
- test set
- test case generation
- game engine
- number of test cases
- test suite reduction
- databases
- educational games
- game development
- learning scenarios
- testing process
- learning styles
- virtual environment
- design principles
- computer games
- relational databases
- multi agent systems
- artificial intelligence
- data sets