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Séamus McLoone
Publication Activity (10 Years)
Years Active: 2003-2015
Publications (10 Years): 1
Top Topics
Science Education
Mobile Technologies
Pilot Study
Top Venues
Int. J. Mob. Hum. Comput. Interact.
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Publications
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Séamus McLoone
,
Rudi C. Villing
,
Simon O'Keeffe
Using Mobile Touch Devices to Provide Flexible Classroom Assessment Techniques.
Int. J. Mob. Hum. Comput. Interact.
7 (4) (2015)
Xin Zhang
,
Tomás E. Ward
,
Séamus McLoone
An information-based dynamic extrapolation model for networked virtual environments.
ACM Trans. Multim. Comput. Commun. Appl.
8 (3) (2012)
Séamus McLoone
,
Patrick J. Walsh
,
Tomás E. Ward
An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games.
DS-RT
(2012)
Séamus McLoone
,
Tomás E. Ward
,
Damian Wynne
,
Aaron McCoy
An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games.
DS-RT
(2012)
Xin Zhang
,
Tomás Ward
,
Séamus McLoone
Comparison of predictive contract mechanisms from an information theory perspective.
ACM Trans. Multim. Comput. Commun. Appl.
8 (2) (2012)
Hendrik Koesling
,
Alan Kenny
,
Andrea Finke
,
Helge J. Ritter
,
Séamus McLoone
,
Tomás Ward
Towards intelligent user interfaces: anticipating actions in computer games.
NGCA
(2011)
Damien Marshall
,
Séamus McLoone
,
Tomás Ward
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications.
ACM Trans. Multim. Comput. Commun. Appl.
6 (4) (2010)
Xin Zhang
,
Tomás Ward
,
Séamus McLoone
Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications.
DS-RT
(2009)
Alan Kenny
,
Séamus McLoone
,
Tomás Ward
Controlling entity state updates to maintain remote consistency within a distributed interactive application.
ACM Trans. Internet Techn.
9 (4) (2009)
Dave Roberts
,
Rob Aspin
,
Damien Marshall
,
Séamus McLoone
,
Declan Delaney
,
Tomás Ward
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul.
84 (5) (2008)
Xin Zhang
,
Tomás Ward
,
Séamus McLoone
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications.
Int. J. Comput. Games Technol.
2008 (2008)
Aaron McCoy
,
Tomás Ward
,
Séamus McLoone
,
Declan Delaney
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
ACM Trans. Model. Comput. Simul.
17 (4) (2007)
Declan Delaney
,
Tomás Ward
,
Séamus McLoone
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
Presence Teleoperators Virtual Environ.
15 (2) (2006)
Declan Delaney
,
Tomás Ward
,
Séamus McLoone
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
Presence Teleoperators Virtual Environ.
15 (4) (2006)
Damien Marshall
,
Tomás Ward
,
Séamus McLoone
From chasing dots to reading minds: the past, present, and future of video game interaction.
ACM Crossroads
13 (2) (2006)
Damien Marshall
,
Séamus McLoone
,
David J. Roberts
,
Declan Delaney
,
Tomás Ward
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
DS-RT
(2006)
Damien Marshall
,
Séamus McLoone
,
Declan Delaney
,
Tomás Ward
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
DS-RT
(2006)
Damien Marshall
,
Dave Roberts
,
Declan Delaney
,
Séamus McLoone
,
Tomás Ward
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
VR
(2006)
David J. Roberts
,
Damien Marshall
,
Rob Aspin
,
Séamus McLoone
,
Declan Delaney
,
Tomás Ward
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
DS-RT
(2005)
Damien Marshall
,
Declan Delaney
,
Séamus McLoone
,
Tomás Ward
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
DS-RT
(2004)
Ruiyao Ciao
,
Aidan O'Dwyer
,
Séamus McLoone
,
Eugene Coyle
State feedback integral control by velocity-based multiple model networks.
ACC
(2004)
Aaron McCoy
,
Séamus McLoone
,
Tomás Ward
,
Declan Delaney
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
DS-RT
(2004)
Dermot Madden
,
Declan Delaney
,
Séamus McLoone
,
Tomás Ward
Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
DS-RT
(2004)
Declan Delaney
,
Tomás Ward
,
Séamus McLoone
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
Applied Informatics
(2003)
Declan Delaney
,
Tomás Ward
,
Séamus McLoone
Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
PDCS
(2003)