Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
Damien MarshallDave RobertsDeclan DelaneySéamus McLooneTomás WardPublished in: VR (2006)
Keyphrases
- virtual environment
- shortest path
- optimal path
- virtual reality
- virtual world
- path selection
- computer graphics
- multiple paths
- multi user
- collision detection
- physical environment
- learning processes
- path finding
- path length
- virtual characters
- serious games
- interaction model
- path planning
- path queries
- real environment
- role play
- virtual objects
- virtual humans
- real world
- human computer interaction
- social networks