From chasing dots to reading minds: the past, present, and future of video game interaction.
Damien MarshallTomás WardSéamus McLoonePublished in: ACM Crossroads (2006)
Keyphrases
- video games
- learning experience
- educational games
- game design
- long term
- human computer interaction
- historical information
- learning tools
- game play
- real world
- middle school
- user interaction
- cognitive science
- serious games
- game development
- game playing
- information processing
- computational intelligence
- mobile learning
- learning process
- user interface
- multimedia
- e learning
- black and white