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Pirita Ihamäki
ORCID
Publication Activity (10 Years)
Years Active: 2009-2024
Publications (10 Years): 11
Top Topics
User Experience
Case Study
Social Factors
Computationally Challenging
Top Venues
GamiFIN
Int. J. Web Based Communities
IDC (Extended Abstracts)
AHFE (17)
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Publications
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Pirita Ihamäki
,
Katriina Heljakka
Robot Pets as "Serious Toys"- Activating Social and Emotional Experiences of Elderly People.
Inf. Syst. Frontiers
26 (1) (2024)
Pirita Ihamäki
,
Katriina Heljakka
Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach.
AHFE (17)
(2021)
Pirita Ihamäki
,
Katriina Heljakka
Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction.
HICSS
(2021)
Alejandro Catalá
,
Cristina Sylla
,
Arzu Guneysu Ozgur
,
Pirita Ihamäki
,
Katriina Heljakka
Smart toys, smart tangibles, robots and other smart things for children.
IDC (Extended Abstracts)
(2020)
Katriina Heljakka
,
Pirita Ihamäki
Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning.
HCI (26)
(2019)
Pirita Ihamäki
,
Katriina Heljakka
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification.
ArtsIT/DLI
(2019)
Pirita Ihamäki
,
Katriina Heljakka
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching.
GamiFIN
(2019)
Pirita Ihamäki
,
Katriina Heljakka
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.
GamiFIN
(2017)
Katriina Heljakka
,
Pirita Ihamäki
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children.
IDC
(2017)
Pirita Ihamäki
Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world.
Int. J. Netw. Virtual Organisations
17 (2/3) (2017)
Pirita Ihamäki
,
Katriina Heljakka
Workshop on the internet of toys: character toys with digital dimensions and connections.
MindTrek
(2017)
Pirita Ihamäki
Design 'the Pori hidden beauties geocaching series': computer-supported collaborative web-based learning and sharing experiences.
Int. J. Web Based Communities
11 (2) (2015)
Pirita Ihamäki
Social tribe culture case study: geocaching game.
Int. J. Web Based Communities
11 (1) (2015)
Pirita Ihamäki
User experiences in the Official WikiLeaks Forum.
Int. J. Inf. Commun. Technol.
6 (3/4) (2014)
Pirita Ihamäki
GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game.
Int. J. Wirel. Mob. Comput.
7 (6) (2014)
Pirita Ihamäki
,
Pauliina Tuomi
Understanding 21st Century's Mobile Device-Based Games within Boundaries.
DiGRA Conference
(2009)
Thomas Olsson
,
Pirita Ihamäki
,
Else Lagerstam
,
Leena Ventä-Olkkonen
,
Kaisa Väänänen-Vainio-Mattila
User expectations for mobile mixed reality services: an initial user study.
ECCE
(2009)