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Kitti Puritat
ORCID
Publication Activity (10 Years)
Years Active: 2014-2024
Publications (10 Years): 15
Top Topics
Case Study
Virtual Reality Technology
Learning Outcomes
Top Venues
Int. J. Online Biomed. Eng.
Int. J. Interact. Mob. Technol.
Educ. Inf. Technol.
SKIMA
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Publications
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Pradorn Sureephong
,
Suepphong Chernbumroong
,
Ariya Pakinee
,
Kannikar Intawong
,
Kitti Puritat
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines.
Educ. Inf. Technol.
29 (7) (2024)
Pipitton Homla
,
Ariya Pakinee
,
Perasuk Worragin
,
Supicha Niemsup
,
Kitti Puritat
,
Kannikar Intawong
Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study.
Int. J. Online Biomed. Eng.
20 (1) (2024)
Pradorn Sureephong
,
Suepphong Chernbumroong
,
Sumalee Sangamuang
,
Orasa Sirasakamol
,
Kannikar Intawong
,
Kitti Puritat
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol.
17 (15) (2023)
Suepphong Chernbumroong
,
Phimphakan Thongthip
,
Orasa Sirasakamol
,
Kanjana Jansukpum
,
Phichete Julrode
,
Kitti Puritat
Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives.
J. Mobile Multimedia
19 (6) (2023)
Bhornchanit Leenaraj
,
Watsaporn Arayaphan
,
Kannikar Intawong
,
Kitti Puritat
A gamified mobile application for first-year student orientation to promote library services.
J. Libr. Inf. Sci.
55 (1) (2023)
Orasa Sirasakamol
,
Ariya Pakinee
,
Wanvimol Nadee
,
Kitti Puritat
Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU Marathon.
Int. J. Online Biomed. Eng.
18 (6) (2022)
Watsaporn Arayaphan
,
Kannikar Intawong
,
Kitti Puritat
Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project.
Digit. Appl. Archaeol. Cult. Heritage
26 (2022)
Kitti Puritat
,
Phimphakan Thongthip
,
Kanjana Jansukpum
,
Orasa Sirasakamol
,
Wanvimol Nadee
Camt-Run: Gamified Fun Run Events for Promoting Physical Activity.
Int. J. Interact. Mob. Technol.
16 (18) (2022)
Kannikar Intawong
,
Kitti Puritat
A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health.
Int. J. Online Biomed. Eng.
17 (7) (2021)
Ariya Pakinee
,
Kitti Puritat
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits.
Educ. Inf. Technol.
26 (4) (2021)
Ariya Pakinee
,
Kannikar Intawong
,
Kitti Puritat
Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand.
Int. J. Emerg. Technol. Learn.
16 (16) (2021)
Kitti Puritat
A Gamified Mobile-Based Approach with Web Monitoring for a Crowdsourcing Framework Designed for Urban Problems Related Smart Government: A Case Study of Chiang Mai, Thailand.
Int. J. Interact. Mob. Technol.
13 (12) (2019)
Kitti Puritat
Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements.
Int. J. Eng. Pedagog.
9 (5) (2019)
Suepphong Chernbumroong
,
Pradorn Sureephong
,
Kitti Puritat
Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals.
iJET
12 (11) (2017)
Pradorn Sureephong
,
Kitti Puritat
,
Suepphong Chernbumroong
Enhancing user performance and engagement through gamification: Case study of aqua republica.
SKIMA
(2016)
Xingyu Pan
,
Kitti Puritat
,
Laure Tougne
A New Coin Segmentation and Graph-Based Identification Method for Numismatic Application.
ISVC (2)
(2014)