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Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.

Pradorn SureephongSuepphong ChernbumroongSumalee SangamuangOrasa SirasakamolKannikar IntawongKitti Puritat
Published in: Int. J. Interact. Mob. Technol. (2023)
Keyphrases
  • m learning
  • age groups
  • information literacy
  • serious games
  • mobile learning
  • multimedia
  • case study
  • hong kong
  • machine learning
  • training set
  • social media
  • virtual environment