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Felix Reer
ORCID
Publication Activity (10 Years)
Years Active: 2013-2023
Publications (10 Years): 9
Top Topics
Role Playing Game
Representative Samples
Social Capital
Online Game
Top Venues
Comput. Hum. Behav.
Entertain. Comput.
Cyberpsychology Behav. Soc. Netw.
Behav. Inf. Technol.
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Publications
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Florian Wintterlin
,
Tim Schatto-Eckrodt
,
Lena Frischlich
,
Svenja Boberg
,
Felix Reer
,
Thorsten Quandt
"It's us against them up there": Spreading online disinformation as populist collective action.
Comput. Hum. Behav.
146 (2023)
Felix Reer
,
Lars-Ole Wehden
,
Robin Janzik
,
Wai Yen Tang
,
Thorsten Quandt
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Comput. Hum. Behav.
132 (2022)
Felix Reer
,
Ruth Festl
,
Thorsten Quandt
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults.
Behav. Inf. Technol.
40 (8) (2021)
Felix Reer
,
Nicole C. Krämer
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games.
Entertain. Comput.
34 (2020)
Ruth Festl
,
Felix Reer
,
Thorsten Quandt
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences.
Comput. Hum. Behav.
98 (2019)
Felix Reer
,
Wai Yen Tang
,
Thorsten Quandt
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out.
New Media Soc.
21 (7) (2019)
Felix Reer
,
Nicole C. Krämer
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support.
Entertain. Comput.
29 (2019)
Felix Reer
,
Nicole C. Krämer
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors.
Comput. Hum. Behav.
84 (2018)
Felix Reer
,
Nicole C. Krämer
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft.
Cyberpsychology Behav. Soc. Netw.
20 (2) (2017)
Felix Reer
,
Nicole C. Krämer
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.
Comput. Hum. Behav.
36 (2014)
Felix Reer
,
Nicole C. Krämer
Social capital in World of Warcraft guilds: Construction and evaluation of a path model.
FDG
(2013)