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Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.
Felix Reer
Nicole C. Krämer
Published in:
Comput. Hum. Behav. (2014)
Keyphrases
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social capital
network centrality
online gaming
socio cultural
human capital
information systems
knowledge sharing
information flow
role playing game
cost effective
public sector
online game