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Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.

Felix ReerNicole C. Krämer
Published in: Comput. Hum. Behav. (2014)
Keyphrases
  • social capital
  • network centrality
  • online gaming
  • socio cultural
  • human capital
  • information systems
  • knowledge sharing
  • information flow
  • role playing game
  • cost effective
  • public sector
  • online game