Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Felix ReerLars-Ole WehdenRobin JanzikWai Yen TangThorsten QuandtPublished in: Comput. Hum. Behav. (2022)
Keyphrases
- virtual reality technology
- video games
- virtual world
- virtual reality
- serious games
- computer games
- educational games
- virtual environment
- game playing
- network centrality
- user satisfaction
- service quality
- game theory
- customer satisfaction
- imperfect information
- real time strategy games
- game design
- game theoretic
- online game
- role playing
- three dimensional
- social networks