A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games.
Felix ReerNicole C. KrämerPublished in: Entertain. Comput. (2020)
Keyphrases
- computer games
- social aspects
- online game
- video games
- game play
- game design
- virtual communities
- educational games
- imperfect information
- role playing game
- social psychology
- serious games
- collaborative learning
- information systems
- game development
- game playing
- game players
- game theoretic
- board game
- game theory
- distributed cognition
- reinforcement learning