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Andrey Krekhov
Publication Activity (10 Years)
Years Active: 2015-2022
Publications (10 Years): 33
Top Topics
Card Games
Public Displays
Computer Graphics
Virtual Reality
Top Venues
CoRR
CHI PLAY
CHI PLAY (Companion)
CHI
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Publications
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Andrey Krekhov
,
Katharina Emmerich
,
Johannes Fuchs
,
Jens Harald Krüger
Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures.
CHI
(2022)
Linda Graf
,
Maximilian Altmeyer
,
Katharina Emmerich
,
Marc Herrlich
,
Andrey Krekhov
,
Katta Spiel
Development and Validation of a German Version of the Player Experience Inventory (PXI).
MuC
(2022)
Andrey Krekhov
,
Katharina Emmerich
,
Ronja Rotthaler
,
Jens H. Krüger
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.
Proc. ACM Hum. Comput. Interact.
5 (ISS) (2021)
Katharina Emmerich
,
Andrey Krekhov
,
Sebastian Cmentowski
,
Jens H. Krüger
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
CHI
(2021)
Sebastian Cmentowski
,
Andrey Krekhov
,
André Zenner
,
Daniel Kucharski
,
Jens H. Krüger
Towards Sneaking as a Playful Input Modality for Virtual Environments.
VR
(2021)
Andrey Krekhov
,
Jens H. Krüger
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation.
CoRR
(2021)
Sebastian Cmentowski
,
Andrey Krekhov
,
Jens H. Krüger
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
CoRR
(2021)
Sebastian Cmentowski
,
Andrey Krekhov
,
Jens H. Krüger
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
CoG
(2021)
Sebastian Cmentowski
,
Andrey Krekhov
,
André Zenner
,
Daniel Kucharski
,
Jens H. Krüger
Towards Sneaking as a Playful Input Modality for Virtual Environments.
CoRR
(2021)
Katharina Emmerich
,
Andrey Krekhov
,
Sebastian Cmentowski
,
Jens H. Krüger
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
CoRR
(2021)
Andrey Krekhov
,
Sebastian Cmentowski
,
Andre Waschk
,
Jens H. Krüger
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments.
IEEE Trans. Vis. Comput. Graph.
26 (1) (2020)
Andrey Krekhov
,
Daniel Preuß
,
Sebastian Cmentowski
,
Jens H. Krüger
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR.
CoRR
(2020)
Katharina Emmerich
,
Andrey Krekhov
,
Jens H. Krüger
"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming.
CHI PLAY (Companion)
(2020)
Andrey Krekhov
How to Improve Your Virtual Experience - Exploring the Obstacles of Mainstream VR.
CoRR
(2020)
Alexander Schiewe
,
Andrey Krekhov
,
Frederic Kerber
,
Florian Daiber
,
Jens H. Krüger
A Study on Real-Time Visualizations During Sports Activities on Smartwatches.
MUM
(2020)
Andrey Krekhov
,
Daniel Preuß
,
Sebastian Cmentowski
,
Jens H. Krüger
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR.
CHI PLAY
(2020)
Andrey Krekhov
,
Michael Michalski
,
Jens H. Krüger
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data.
CoRR
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Andre Waschk
,
Jens H. Krüger
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments.
CoRR
(2019)
Sebastian Cmentowski
,
Andrey Krekhov
,
Ann-Marie Müller
,
Jens H. Krüger
Toward a Taxonomy of Inventory Systems for Virtual Reality Games.
CoRR
(2019)
Sebastian Cmentowski
,
Andrey Krekhov
,
Jens H. Krüger
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games.
CHI PLAY
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Katharina Emmerich
,
Jens H. Krüger
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games.
CoRR
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Jens H. Krüger
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games.
CoRR
(2019)
Sebastian Cmentowski
,
Andrey Krekhov
,
Jens H. Krüger
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games.
CoRR
(2019)
Andrey Krekhov
,
Jens H. Krüger
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation.
IEEE Trans. Vis. Comput. Graph.
25 (1) (2019)
Sebastian Cmentowski
,
Andrey Krekhov
,
Ann-Marie Müller
,
Jens H. Krüger
Toward a Taxonomy of Inventory Systems for Virtual Reality Games.
CHI PLAY (Companion)
(2019)
Andrey Krekhov
,
Michael Michalski
,
Jens H. Krüger
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data.
Eurographics (Education Papers)
(2019)
Sebastian Cmentowski
,
Andrey Krekhov
,
Jens Harald Krüger
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games.
CHI Extended Abstracts
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Jens H. Krüger
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games.
CoG
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Katharina Emmerich
,
Jens H. Krüger
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games.
CHI PLAY
(2019)
Andrey Krekhov
,
Sebastian Cmentowski
,
Jens H. Krüger
VR Animals: Surreal Body Ownership in Virtual Reality Games.
CHI PLAY (Companion)
(2018)
Andrey Krekhov
,
Sebastian Cmentowski
,
Katharina Emmerich
,
Maic Masuch
,
Jens H. Krüger
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
CHI PLAY
(2018)
Andrey Krekhov
,
Katharina Emmerich
,
Philipp Bergmann
,
Sebastian Cmentowski
,
Jens H. Krüger
Self-Transforming Controllers for Virtual Reality First Person Shooters.
CHI PLAY
(2017)
Andrey Krekhov
,
Katharina Emmerich
,
Maxim Babinski
,
Jens H. Krüger
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.
CHI
(2017)
Andrey Krekhov
,
Jürgen Grüninger
,
Rainer Schlönvoigt
,
Jens H. Krüger
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations.
SIGGRAPH Asia Visualization in High Performance Computing
(2015)