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Towards Sneaking as a Playful Input Modality for Virtual Environments.
Sebastian Cmentowski
Andrey Krekhov
André Zenner
Daniel Kucharski
Jens H. Krüger
Published in:
VR (2021)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
multi user
virtual characters
serious games
physical environment
collision detection
virtual humans
interaction model
learning processes
role play
computer vision
virtual objects
real environment
three dimensional