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Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Katharina Emmerich
Andrey Krekhov
Sebastian Cmentowski
Jens H. Krüger
Published in:
CoRR (2021)
Keyphrases
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virtual reality
video games
virtual environment
virtual world
educational games
game play
game design
learning games
data mining
peer to peer
game playing