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Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Katharina Emmerich
Andrey Krekhov
Sebastian Cmentowski
Jens H. Krüger
Published in:
CHI (2021)
Keyphrases
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virtual reality
search algorithm
virtual environment
real time
data streams
data sets
augmented reality
game play
real time streaming