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Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.

Katharina EmmerichAndrey KrekhovSebastian CmentowskiJens H. Krüger
Published in: CHI (2021)
Keyphrases
  • virtual reality
  • search algorithm
  • virtual environment
  • real time
  • data streams
  • data sets
  • augmented reality
  • game play
  • real time streaming