GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Andrey KrekhovSebastian CmentowskiKatharina EmmerichMaic MasuchJens H. KrügerPublished in: CHI PLAY (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality technology
- augmented reality
- computer graphics
- photorealistic
- three dimensional
- virtual museum
- virtual humans
- computer games
- virtual laboratory
- image resizing
- computer animation
- virtual space
- human body
- multi sensory
- interactive virtual
- tangible user interface
- visual data mining
- collaborative virtual environments
- multi user
- humanoid robot
- real time
- virtual training
- computer interface