Login / Signup
EGSR (EI&I)
2015
2018
2015
2018
Keyphrases
Publications
2018
François Deves
,
Frédéric Mora
,
Lilian Aveneau
,
Djamchid Ghazanfarpour
Scalable Real-Time Shadows using Clustering and Metric Trees.
EGSR (EI&I)
(2018)
Rachel A. Albert
,
Dorian Yao Chan
,
Dan B. Goldman
,
James F. O'Brien
Approximate svBRDF Estimation From Mobile Phone Video.
EGSR (EI&I)
(2018)
Christos Kampouris
,
Stefanos Zafeiriou
,
Abhijeet Ghosh
Diffuse-Specular Separation using Binary Spherical Gradient Illumination.
EGSR (EI&I)
(2018)
Chakravarty Reddy Alla Chaitanya
,
Laurent Belcour
,
Toshiya Hachisuka
,
Simon Premoze
,
Jacopo Pantaleoni
,
Derek Nowrouzezahrai
Matrix Bidirectional Path Tracing.
EGSR (EI&I)
(2018)
Jerry Jinfeng Guo
,
Pablo Bauszat
,
Jacco Bikker
,
Elmar Eisemann
Primary Sample Space Path Guiding.
EGSR (EI&I)
(2018)
Sebastian Herholz
,
Oskar Elek
,
Jens Schindel
,
Jaroslav Krivánek
,
Hendrik P. A. Lensch
A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models.
EGSR (EI&I)
(2018)
David Koerner
,
Jamie Portsmouth
,
Wenzel Jakob
PN-Method for Multiple Scattering in Participating Media.
EGSR (EI&I)
(2018)
Patrick Seemann
,
Gianpaolo Palma
,
Matteo Dellepiane
,
Paolo Cignoni
,
Michael Goesele
Soft Transparency for Point Cloud Rendering.
EGSR (EI&I)
(2018)
Julian Meder
,
Beat D. Brüderlin
Screen Space Approximate Gaussian Hulls.
EGSR (EI&I)
(2018)
Sai Bi
,
Nima Khademi Kalantari
,
Ravi Ramamoorthi
Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition.
EGSR (EI&I)
(2018)
Johannes Jendersie
,
Thorsten Grosch
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations.
EGSR (EI&I)
(2018)
29th Eurographics Symposium on Rendering, Experimental Ideas & Implementations, EGSR 2018, EI&I Track, Karlsruhe, Germany, 1-4 July 2018
EGSR (EI&I)
(2018)
2017
Lorenzo Tessari
,
Johannes Hanika
,
Carsten Dachsbacher
Local Quasi-Monte Carlo Exploration.
EGSR (EI&I)
(2017)
Xin Yang
,
Qi Liu
,
Baocai Yin
,
Qiang Zhang
,
Dongsheng Zhou
,
Xiaopeng Wei
k-d Tree Construction Designed for Motion Blur.
EGSR (EI&I)
(2017)
Renaud Adrien Dubouchet
,
Laurent Belcour
,
Derek Nowrouzezahrai
Frequency Based Radiance Cache for Rendering Animations.
EGSR (EI&I)
(2017)
Michal Iwanicki
,
Peter-Pike Sloan
Ambient Dice.
EGSR (EI&I)
(2017)
Toshiya Hachisuka
,
Iliyan Georgiev
,
Wojciech Jarosz
,
Jaroslav Krivánek
,
Derek Nowrouzezahrai
Extended Path Integral Formulation for Volumetric Transport.
EGSR (EI&I)
(2017)
Weiqi Shi
,
Zeyu Wang
,
T. Metin Sezgin
,
Julie Dorsey
,
Holly E. Rushmeier
Material Design in Augmented Reality with In-Situ Visual Feedback.
EGSR (EI&I)
(2017)
Weilun Sun
,
Xin Sun
,
Nathan A. Carr
,
Derek Nowrouzezahrai
,
Ravi Ramamoorthi
Gradient-Domain Vertex Connection and Merging.
EGSR (EI&I)
(2017)
Claudio Calabrese
,
Marco Fratarcangeli
,
Fabio Pellacini
sLayer: a System for Multi-Layered Material Sculpting.
EGSR (EI&I)
(2017)
Joran Van de Woestijne
,
Roald Frederickx
,
Niels Billen
,
Philip Dutré
Temporal Coherence for Metropolis Light Transport.
EGSR (EI&I)
(2017)
Jakub Boksanský
,
Adam Pospísil
,
Jirí Bittner
VAO++: Practical Volumetric Ambient Occlusion for Games.
EGSR (EI&I)
(2017)
Arend Buchacher
,
Marius Erdt
Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers.
EGSR (EI&I)
(2017)
Christian Lessig
Controlling and Sampling Visibility Information on the Image Plane.
EGSR (EI&I)
(2017)
28th Eurographics Symposium on Rendering, Rendering - Experimental Ideas & Implementations, EGSR 2017, EI&I Track, Helsinki, Finland, 19-21 June 2017
EGSR (EI&I)
(2017)
2016
Kai Selgrad
,
Jonas Müller
,
Christian Reintges
,
Marc Stamminger
Fast Shadow Map Rendering for Many-Lights Settings.
EGSR (EI&I)
(2016)
Beibei Wang
,
How Bowles
A Robust and Flexible Real-Time Sparkle Effect.
EGSR (EI&I)
(2016)
Jonathan Dupuy
,
Eric Heitz
,
Eugene d'Eon
Additional Progress Towards the Unification of Microfacet and Microflake Theories.
EGSR (EI&I)
(2016)
Serkan Ergun
,
Sermet Önel
,
Aydin Öztürk
A General Micro-flake Model for Predicting the Appearance of Car Paint.
EGSR (EI&I)
(2016)
Frédéric Mora
,
Julien Gerhards
,
Lilian Aveneau
,
Djamchid Ghazanfarpour
Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals.
EGSR (EI&I)
(2016)
David Murray
,
Jérôme Baril
,
Xavier Granier
Shape Depiction for Transparent Objects with Bucketed k-Buffer.
EGSR (EI&I)
(2016)
Carlos Jorge Zubiaga
,
Gaël Guennebaud
,
Romain Vergne
,
Pascal Barla
Local Shape Editing at the Compositing Stage.
EGSR (EI&I)
(2016)
Lili Wang
,
Qi Zhao
,
Chunlei Meng
,
Voicu Popescu
4D-rasterization for Fast Soft Shadow Rendering.
EGSR (EI&I)
(2016)
Beibei Wang
,
Jean-Dominique Gascuel
,
Nicolas Holzschuch
Point-Based Light Transport for Participating Media with Refractive Boundaries.
EGSR (EI&I)
(2016)
Christiaan P. Gribble
Node Culling Multi-Hit BVH Traversal.
EGSR (EI&I)
(2016)
27th Eurographics Symposium on Rendering, Rendering - Experimental Ideas & Implementations, EGSR 2016, EI&I Track, Dublin, Ireland, June 22-24, 2016
EGSR (EI&I)
(2016)
Jaewon Kim
,
Shahram Izadi
,
Abhijeet Ghosh
Single-shot Layered Reflectance Separation Using a Polarized Light Field Camera.
EGSR (EI&I)
(2016)
David Koerner
,
Jan Novák
,
Peter Kutz
,
Ralf Habel
,
Wojciech Jarosz
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering.
EGSR (EI&I)
(2016)
Michal Mojzík
,
Tomás Skrivan
,
Alexander Wilkie
,
Jaroslav Krivánek
Bi-Directional Polarised Light Transport.
EGSR (EI&I)
(2016)
2015
Marco Manzi
,
Markus Kettunen
,
Miika Aittala
,
Jaakko Lehtinen
,
Frédo Durand
,
Matthias Zwicker
Gradient-Domain Bidirectional Path Tracing.
EGSR (EI&I)
(2015)
Matthias Moulin
,
Niels Billen
,
Philip Dutré
Efficient Visibility Heuristics for kd-trees Using the RTSAH.
EGSR (EI&I)
(2015)
Jie Guo
,
Jinghui Qian
,
Jingui Pan
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions.
EGSR (EI&I)
(2015)
Jean-Philippe Guertin
,
Derek Nowrouzezahrai
High Performance Non-linear Motion Blur.
EGSR (EI&I)
(2015)
Mekides Assefa Abebe
,
Tania Pouli
,
Jonathan Kervec
,
Chaker Larabi
Color Clipping and Over-exposure Correction.
EGSR (EI&I)
(2015)
26th Eurographics Symposium on Rendering, Rendering - Experimental Ideas & Implementations, EGSR 2015, EI&I Track, Darmstadt, Germany, June 23-26, 2015
EGSR (EI&I)
(2015)
Alexandre Chapiro
,
Carol O'Sullivan
,
Wojciech Jarosz
,
Markus H. Gross
,
Aljoscha Smolic
Stereo from Shading.
EGSR (EI&I)
(2015)
Frederik Peter Aalund
,
Jeppe Revall Frisvad
,
Jakob Andreas Bærentzen
Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps.
EGSR (EI&I)
(2015)
Carlos Jorge Zubiaga
,
Adolfo Muñoz
,
Laurent Belcour
,
Carles Bosch
,
Pascal Barla
MatCap Decomposition for Dynamic Appearance Manipulation.
EGSR (EI&I)
(2015)
Mahmoud Zeidan
,
Taymoor Nazmy
,
Mostafa Aref
GPU-based Out-of-Core HLBVH Construction.
EGSR (EI&I)
(2015)
Soham Uday Mehta
,
Kihwan Kim
,
Dawid Pajak
,
Kari Pulli
,
Jan Kautz
,
Ravi Ramamoorthi
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality.
EGSR (EI&I)
(2015)