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Frequency Based Radiance Cache for Rendering Animations.
Renaud Adrien Dubouchet
Laurent Belcour
Derek Nowrouzezahrai
Published in:
EGSR (EI&I) (2017)
Keyphrases
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computer graphics
global illumination
computer vision
subsurface scattering
image synthesis
prefetching
monte carlo
d scene
main memory
virtual environment
back end
photorealistic
query processing
real time
data access
high dynamic range
image based rendering
ray tracing
high quality
light field
high fidelity
hit rate