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Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers.
Arend Buchacher
Marius Erdt
Published in:
EGSR (EI&I) (2017)
Keyphrases
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single pass
ray casting
gpu implementation
volume rendering
volume data
implicit surfaces
graphics hardware
ray tracing
real time
three dimensional
general purpose
video sequences
optical flow
deformable models
times faster
parallel architectures