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Computers and Games
1998
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2010
2016
1998
2016
Keyphrases
Publications
2016
Tobias Graf
,
Marco Platzner
Using Deep Convolutional Neural Networks in Monte Carlo Tree Search.
Computers and Games
(2016)
Jos W. H. M. Uiterwijk
11 \times 11 Domineering Is Solved: The First Player Wins.
Computers and Games
(2016)
Raphael Thiele
,
Ingo Althöfer
An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game.
Computers and Games
(2016)
Joris Duguépéroux
,
Ahmad Mazyad
,
Fabien Teytaud
,
Julien Dehos
Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah.
Computers and Games
(2016)
John Tromp
The Number of Legal Go Positions.
Computers and Games
(2016)
Jialin Liu
,
Olivier Teytaud
,
Tristan Cazenave
Fast Seed-Learning Algorithms for Games.
Computers and Games
(2016)
Nera Nesic
,
Stephan Schiffel
Heuristic Function Evaluation Framework.
Computers and Games
(2016)
Bas van Opheusden
,
Zahy Bnaya
,
Gianni Galbiati
,
Wei Ji Ma
Do People Think Like Computers?
Computers and Games
(2016)
Cameron Browne
A Class Grammar for General Games.
Computers and Games
(2016)
Matthieu Walraet
,
John Tromp
A Googolplex of Go Games.
Computers and Games
(2016)
Kazuto Oka
,
Kiminori Matsuzaki
Systematic Selection of N-Tuple Networks for 2048.
Computers and Games
(2016)
Andrew Isaac
,
Richard Lorentz
Using Partial Tablebases in Breakthrough.
Computers and Games
(2016)
Takahisa Imagawa
,
Tomoyuki Kaneko
Monte Carlo Tree Search with Robust Exploration.
Computers and Games
(2016)
Michael Hartisch
,
Thorsten Ederer
,
Ulf Lorenz
,
Jan Wolf
Quantified Integer Programs with Polyhedral Uncertainty Set.
Computers and Games
(2016)
Kenny Young
,
Ryan B. Hayward
A Reverse Hex Solver.
Computers and Games
(2016)
Todd W. Neller
,
Zuozhi Yang
,
Colin M. Messinger
,
Calin Anton
,
Karo Castro-Wunsch
,
William Maga
,
Steven Bogaerts
,
Robert Arrington
,
Clay Langley
Monte Carlo Approaches to Parameterized Poker Squares.
Computers and Games
(2016)
Yuya Hirata
,
Michimasa Inaba
,
Kenichi Takahashi
,
Fujio Toriumi
,
Hirotaka Osawa
,
Daisuke Katagami
,
Kousuke Shinoda
Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis.
Computers and Games
(2016)
Ingo Althöfer
Computer-Aided Go: Chess as a Role Model.
Computers and Games
(2016)
François Bonnet
,
Simon Viennot
Nash Equilibrium in Mastermind.
Computers and Games
(2016)
Xiaoheng Bi
,
Tetsuro Tanaka
Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy.
Computers and Games
(2016)
volume 10068, 2016
Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers
Computers and Games
10068 (2016)
volume 8427, 2014
Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers
Computers and Games
8427 (2014)
2013
I-Chen Wu
,
Hao-Hua Kang
,
Hung-Hsuan Lin
,
Ping-Hung Lin
,
Ting-Han Wei
,
Chieh-Min Chang
Dependency-Based Search for Connect6.
Computers and Games
(2013)
Bo-Nian Chen
,
Tsan-sheng Hsu
Automatic Generation of Opening Books for Dark Chess.
Computers and Games
(2013)
Ulf Lorenz
,
Thomas Opfer
,
Jan Wolf
Solution Techniques for Quantified Linear Programs and the Links to Gaming.
Computers and Games
(2013)
Ingo Althöfer
,
Wesley Michael Turner
Anomalies of Pure Monte-Carlo Search in Monte-Carlo Perfect Games.
Computers and Games
(2013)
Shih-Chieh Huang
,
Broderick Arneson
,
Ryan B. Hayward
,
Martin Müller
,
Jakub Pawlewicz
MoHex 2.0: A Pattern-Based MCTS Hex Player.
Computers and Games
(2013)
Kokolo Ikeda
,
Simon Viennot
Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search.
Computers and Games
(2013)
Akira Ura
,
Makoto Miwa
,
Yoshimasa Tsuruoka
,
Takashi Chikayama
Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves.
Computers and Games
(2013)
Jakub Pawlewicz
,
Ryan B. Hayward
Scalable Parallel DFPN Search.
Computers and Games
(2013)
Markus Esser
,
Michael Gras
,
Mark H. M. Winands
,
Maarten P. D. Schadd
,
Marc Lanctot
Improving Best-Reply Search.
Computers and Games
(2013)
Todd W. Neller
,
Marcin Malec
,
Clifton G. M. Presser
,
Forrest Jacobs
Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game.
Computers and Games
(2013)
Yoshiaki Yamaguchi
,
Tetsuro Tanaka
,
Kazunori Yamaguchi
Cylinder-Infinite-Connect-Four Except for Widths 2, 6, and 11 Is Solved: Draw.
Computers and Games
(2013)
Mohamed Abbadi
,
Francesco Di Giacomo
,
Renzo Orsini
,
Aske Plaat
,
Pieter Spronck
,
Giuseppe Maggiore
Resource Entity Action: A Generalized Design Pattern for RTS Games.
Computers and Games
(2013)
Sumudu Fernando
,
Martin Müller
Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go.
Computers and Games
(2013)
Abdallah Saffidine
,
Tristan Cazenave
Developments on Product Propagation.
Computers and Games
(2013)
Richard Lorentz
,
Therese Horey
Programming Breakthrough.
Computers and Games
(2013)
Kristian Toby Spoerer
,
Toshihisa Okaneya
,
Kokolo Ikeda
,
Hiroyuki Iida
Further Investigations of 3-Member Simple Majority Voting for Chess.
Computers and Games
(2013)
Abdallah Saffidine
,
Nicolas Jouandeau
,
Cédric Buron
,
Tristan Cazenave
Material Symmetry to Partition Endgame Tables.
Computers and Games
(2013)
Hung-Jui Chang
,
Tsan-sheng Hsu
A Quantitative Study of 2 \times 4 2 × 4 Chinese Dark Chess.
Computers and Games
(2013)
Edouard Bonnet
,
Florian Jamain
,
Abdallah Saffidine
Havannah and TwixT are PSPACE-complete.
Computers and Games
(2013)
Shih-Chieh Huang
,
Martin Müller
Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go.
Computers and Games
(2013)
Tobias Graf
,
Lars Schaefers
,
Marco Platzner
On Semeai Detection in Monte-Carlo Go.
Computers and Games
(2013)
volume 6515, 2011
Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
Computers and Games
6515 (2011)
2010
Darren Cook
A Human-Computer Team Experiment for 9x9 Go.
Computers and Games
(2010)
Broderick Arneson
,
Ryan B. Hayward
,
Philip Henderson
Solving Hex: Beyond Humans.
Computers and Games
(2010)
Jakub Pawlewicz
Nearly Optimal Computer Play in Multi-player Yahtzee.
Computers and Games
(2010)
Richard J. Lorentz
Improving Monte-Carlo Tree Search in Havannah.
Computers and Games
(2010)
Romaric Gaudel
,
Jean-Baptiste Hoock
,
Julien Perez
,
Nataliya Sokolovska
,
Olivier Teytaud
A Principled Method for Exploiting Opening Books.
Computers and Games
(2010)
Stéphane Cardon
,
Nathalie Chetcuti-Sperandio
,
Fabien Delorme
,
Sylvain Lagrue
A Markovian Process Modeling for Pickomino.
Computers and Games
(2010)