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Automatic Generation of Opening Books for Dark Chess.
Bo-Nian Chen
Tsan-sheng Hsu
Published in:
Computers and Games (2013)
Keyphrases
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evaluation function
automatically generate
computer chess
artificial intelligence
databases
imperfect information
alpha beta search
neural network
real world
social networks
data sets
genetic algorithm
learning environment
brute force
game tree search
board game