Resource Entity Action: A Generalized Design Pattern for RTS Games.
Mohamed AbbadiFrancesco Di GiacomoRenzo OrsiniAske PlaatPieter SpronckGiuseppe MaggiorePublished in: Computers and Games (2013)
Keyphrases
- design patterns
- software engineering
- object oriented
- extensive form games
- software design
- design principles
- metamodel
- software systems
- software architecture
- process model
- resource allocation
- game theory
- game playing
- game design
- educational games
- database driven
- serious games
- knowledge base
- nash equilibria
- specific problems
- video games
- model view controller
- behavioural patterns
- web resources
- high level
- artificial intelligence
- database systems
- information systems