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IMX
2020
2021
2022
2023
2020
2023
Keyphrases
Publications
2023
Iris Jennes
,
Elias Blanckaert
,
Wendy Van den Broeck
Immersion or Disruption?: Readers' Evaluation of and Requirements for (3D-)audio as a Tool to Support Immersion in Digital Reading Practices.
IMX
(2023)
Yuta Hagio
,
Makoto Okuda
,
Marina Kamimura
,
Yutaka Kaneko
,
Hisayuki Ohmata
Generating Utterances for Companion Robots using Television Program Subtitles.
IMX
(2023)
Wala Elsharif
,
James She
,
Preslav Nakov
,
Simon Wong
Enhancing Arabic Content Generation with Prompt Augmentation Using Integrated GPT and Text-to-Image Models.
IMX
(2023)
Yannis Kritikos
,
Fotis Giariskanis
,
Eftychia Protopapadaki
,
Anthi Papanastasiou
,
Eleni Papadopoulou
,
Katerina Mania
Audio Augmented Reality Outdoors.
IMX
(2023)
Craig Cieciura
,
Maxine Glancy
,
Philip J. B. Jackson
Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study.
IMX
(2023)
Christoph Lürig
,
Jörg Gutsche
,
Tilo Mentler
HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model.
IMX
(2023)
Alexandre Nevsky
Object-Based Access: Enhancing Accessibility with Data-Driven Media.
IMX
(2023)
Florent Robert
Analysing and Understanding Embodied Interactions in Virtual Reality Systems.
IMX
(2023)
Amar Tious
,
Toinon Vigier
,
Vincent Ricordel
Physically-based Lighting of 3D Point Clouds for Quality Assessment.
IMX
(2023)
Liangding Li
,
Stephanie Carnell
,
Katherine Harris
,
Linda Walters
,
Dirk Reiners
,
Carolina Cruz-Neira
LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip.
IMX
(2023)
Juliana Duarte Camargo
,
Telmo Silva
,
Jorge F. Abreu
Interconnecting Personal assistants and TVs: a friendly approach to connect generations.
IMX
(2023)
Mohamed Benkedadra
,
Matei Mancas
,
Sidi Ahmed Mahmoudi
Feedback Driven Multi Stereo Vision System for Real-Time Event Analysis.
IMX
(2023)
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, IMX 2023, Nantes, France, June 12-15, 2023
IMX
(2023)
Shinya Abe
,
Shoko Fujii
,
Hideya Mino
,
Jun Goto
,
Go Ohtake
,
Satoshi Fujitsu
,
Kinji Matsumura
,
Hiroshi Fujisawa
Survey on the Impact of Listening to Audio for Adaptive Japanese Subtitles and Captions Ruby.
IMX
(2023)
Ege Sezen
,
Emmanuel Tsekleves
,
Andreas U. Mauthe
Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV.
IMX
(2023)
Charlotte Scarpa
,
Gwénaëlle Haese
,
Toinon Vigier
,
Patrick Le Callet
Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices.
IMX
(2023)
Katharina Wünsche
,
Laura Koesten
,
Torsten Möller
,
Jian Chen
Supporting Video Authoring for Communication of Research Results.
IMX
(2023)
Yawen Deng
,
Petra Jääskeläinen
,
Victoria Popova
The Green Notebook - A Co-Creativity Partner for Facilitating Sustainability Reflection.
IMX
(2023)
Antoine Maiorca
,
Youngwoo Yoon
,
Thierry Dutoit
Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?
IMX
(2023)
Alex Boutin
,
Lucie Lévêque
,
Sonia Desmoulin-Canselier
On Legal and Ethical Challenges of Automatic Facial Expression Recognition: An Exploratory Study.
IMX
(2023)
Chen Chen
,
Niall Murray
,
Conor Keighrey
A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit.
IMX
(2023)
Anna Sheremetieva
,
Ihor Romanovych
,
Sam Frish
,
Mykola Maksymenko
,
Orestis Georgiou
What's my future: a Multisensory and Multimodal Digital Human Agent Interactive Experience.
IMX
(2023)
Alexandre Nevsky
,
Timothy Neate
,
Elena Simperl
,
Radu-Daniel Vatavu
Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
IMX
(2023)
Miguel Fernández-Dasí
,
Mario Montagud Climent
,
Isaac Fraile
,
Josep Paradells
,
Sergi Fernández
Enabling and Understanding Interactive Social VR360 Video Viewing.
IMX
(2023)
Minas Katsiokalis
,
Elisavet Tsekeri
,
Aikaterini Lilli
,
Konstantinos Gobakis
,
Dionysia S. Kolokotsa
,
Katerina Mania
GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience.
IMX
(2023)
Ágnes Karolina Bakk
,
Borbála Tölgyesi
,
Máté Barkóczi
,
Balázs Buri
,
András Szabó
,
Botond Tobai
,
Iva Georgieva
,
Christian Roth
Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects.
IMX
(2023)
Juan Antonio De Rus Arance
,
Mario Montagud
,
Maximo Cobos
Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing.
IMX
(2023)
Divya Bhargavi
,
Karan Sindwani
,
Sia Gholami
Zero-shot virtual product placement in videos.
IMX
(2023)
François Rocca
,
Madison Dave
,
Valérie Duvivier
,
Agnès Van Daele
,
Marc Demeuse
,
Antoine Derobertmasure
,
Matei Mancas
,
Bernard Gosselin
Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through Simulation.
IMX
(2023)
Ali Ak
,
Anne-Flore Perrin
,
Denise Noyes
,
Ioannis Katsavounidis
,
Patrick Le Callet
Video Consumption in Context: Influence of Data Plan Consumption on QoE.
IMX
(2023)
Pedro Silva
Navigating Full-Motion Video: Emerging Design Patterns for Parameterized Replay Stories.
IMX
(2023)
Emmanouil Potetsianakis
,
Emmanuel Thomas
MiroAR: Ubiquitous AR Teleconferencing Through The Mirror.
IMX
(2023)
Saad Ahmed Maqbool
,
Debbie Maxwell
Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts?
IMX
(2023)
Charlotte Scarpa
,
Gwénaëlle Haese
,
Toinon Vigier
,
Patrick Le Callet
Use of immersive and interactive systems to objectively and subjectively characterize user experience in work places.
IMX
(2023)
Tom Roy
,
Quentin Galvane
,
Gurvan Lécuyer
,
Etienne Faivre D'Arcier
,
Patrice Hirtzlin
,
Pierrick Jouet
,
Philippe Guillotel
,
Patrick Fontaine
Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards.
IMX
(2023)
Jit Chatterjee
,
Maria Torres Vega
Human-Centered and AI-driven Generation of 6-DoF Extended Reality.
IMX
(2023)
Daniel Lock
,
Ben Kirman
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective.
IMX
(2023)
Mickael Lafontaine
,
Julie Cloarec-Michaud
,
Kévin Riou
,
Yujie Huang
,
Kaiwen Dong
,
Patrick Le Callet
Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationships.
IMX
(2023)
Felix Immohr
,
Gareth Rendle
,
Annika Neidhardt
,
Steve Göring
,
Rakesh Rao Ramachandra Rao
,
Stephanie Arévalo Arboleda
,
Bernd Froehlich
,
Alexander Raake
Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication.
IMX
(2023)
Haeeun Kim
,
Daniel Gatica-Perez
Referencing in YouTube Knowledge Communication Videos.
IMX
(2023)
Vincent Stragier
,
Omar Seddati
,
Thierry Dutoit
Developing an Interactive Agent for Blind and Visually Impaired People.
IMX
(2023)
Lisa Izzouzi
,
Anthony Steed
,
Ifat Yasin
Evaluation of Media-Based Social Interactions in Virtual Environments.
IMX
(2023)
Michael Neri
,
Marco Carli
Artificial Intelligence Techniques for Quality Assessments of Immersive Multimedia.
IMX
(2023)
Daniel Pereira
,
Teresa Chambel
Enhancing Emotional Awareness and Regulation in Movies and Music Based on Personality.
IMX
(2023)
Justin Debloos
,
Céline Jost
,
Dominique Archambault
ScenaConnect: an original device to enhance experiences with multisensoriality.
IMX
(2023)
Mila Bujic
,
Mikko Salminen
,
Juho Hamari
More Immersed but Less Present: Unpacking Factors of Presence Across Devices.
IMX
(2023)
Alexandre Agossah
,
Frédérique Krupa
,
Matthieu Perreira Da Silva
,
Patrick Le Callet
LLM-Based Interaction for Content Generation: A Case Study on the Perception of Employees in an IT Department.
IMX
(2023)
Kaulyaalalwa Peter
,
Selma Auala
,
Heike Winschiers-Theophilus
An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe.
IMX
(2023)
Zachary McKendrick
,
Lior Somin
,
Patrick Finn
,
Ehud Sharlin
Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice.
IMX
(2023)
Juan Antonio De Rus Arance
,
Mario Montagud
,
Maximo Cobos
Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments.
IMX
(2023)