CBT-Darts: Identifying Cognitive Distortions in an Immersive VR Game.
Élton CamachoPedro F. CamposPaulo BalaPublished in: IMX (2024)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- virtual humans
- serious games
- role play
- computer games
- multi user
- game based learning
- virtual reality environments
- augmented reality
- game theoretic
- learning environment
- virtual characters
- computer graphics
- game theory
- cognitive science
- decision making
- game play
- information processing
- three dimensional
- computer vision
- educational games
- cognitive processes
- game playing
- nash equilibrium
- video games
- learning experience
- working memory
- geometric distortions
- cognitive systems
- game players
- multimedia