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Older adults' playful experiences of VR gaming.
Mirkka Forssell
Janne Paavilainen
Lobna Hassan
Markku Turunen
Published in:
IMX (2024)
Keyphrases
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older adults
virtual environment
virtual reality
web accessibility
ambient assisted living
educational games
case study
virtual world
computer literacy
computer games
smart home
game design
user groups
assistive technology
expert systems
video games