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2003
2024
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Publications
volume 14528, 2024
Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers
ACG
14528 (2024)
2023
Ingo Althöfer
,
Michael Hartisch
,
Thomas Zipproth
Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.
ACG
(2023)
Cameron Browne
Slitherlink Art.
ACG
(2023)
Daniel Barrish
,
Steve Kroon
,
Brink van der Merwe
Making Superhuman AI More Human in Chess.
ACG
(2023)
Todd W. Neller
,
Quan H. Nguyen
,
Phong T. Pham
,
Linh T. Phan
,
Clifton G. M. Presser
Optimal Play of the Great Rolled Ones Game.
ACG
(2023)
Zeynep Burcu Kaya Alpan
,
Senol Piskin
The Impact of Wind Simulation on Perceived Realism of Players.
ACG
(2023)
James Ji
,
Michael Thielscher
MCTS with Dynamic Depth Minimax.
ACG
(2023)
Marc Pierre
,
Quentin Cohen-Solal
,
Tristan Cazenave
The Mathematical Game.
ACG
(2023)
Maj Frost Jensen
,
Laurits Dixen
,
Paolo Burelli
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.
ACG
(2023)
Quazi Asif Sadmine
,
Asmaul Husna
,
Martin Müller
Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.
ACG
(2023)
Chu-Hsuan Hsueh
,
Kokolo Ikeda
Can We Infer Move Sequences in Go from Stone Arrangements?
ACG
(2023)
Haoyu Du
,
Ting-Han Wei
,
Martin Müller
Solving NoGo on Small Rectangular Boards.
ACG
(2023)
Irfansha Shaik
,
Valentin Mayer-Eichberger
,
Jaco van de Pol
,
Abdallah Saffidine
Implicit QBF Encodings for Positional Games.
ACG
(2023)
Satoru Fujii
Quantifying Feature Importance of Games and Strategies via Shapley Values.
ACG
(2023)
Anei Makovec
,
Johanna Pirker
,
Matej Guid
Merging Neural Networks with Traditional Evaluations in Crazyhouse.
ACG
(2023)
volume 13262, 2022
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers
ACG
13262 (2022)
2021
Rejwana Haque
,
Ting-Han Wei
,
Martin Müller
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases.
ACG
(2021)
Lucas Gnecco Heredia
,
Tristan Cazenave
Expert Iteration for Risk.
ACG
(2021)
Boris Doux
,
Benjamin Négrevergne
,
Tristan Cazenave
Deep Reinforcement Learning for Morpion Solitaire.
ACG
(2021)
Aðalsteinn Pálsson
,
Yngvi Björnsson
Evaluating Interpretability Methods for DNNs in Game-Playing Agents.
ACG
(2021)
Cameron Browne
,
Éric Piette
,
Matthew Stephenson
,
Dennis J. N. J. Soemers
General Board Geometry.
ACG
(2021)
Dave Gomboc
,
Christian R. Shelton
Chess Endgame Compression via Logic Minimization.
ACG
(2021)
Dennis J. N. J. Soemers
,
Éric Piette
,
Matthew Stephenson
,
Cameron Browne
Optimised Playout Implementations for the Ludii General Game System.
ACG
(2021)
Jos W. H. M. Uiterwijk
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.
ACG
(2021)
Matthew Stephenson
,
Éric Piette
,
Dennis J. N. J. Soemers
,
Cameron Browne
Automatic Generation of Board Game Manuals.
ACG
(2021)
Cheng Yi
,
Tomoyuki Kaneko
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction.
ACG
(2021)
Keita Fujihira
,
Chu-Hsuan Hsueh
,
Kokolo Ikeda
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives.
ACG
(2021)
Gianluca Guglielmo
,
Irene Font Peradejordi
,
Michal Klincewicz
Using Deep Learning to Detect Facial Markers of Complex Decision Making.
ACG
(2021)
Nicolas Fabiano
,
Tristan Cazenave
Sequential Halving Using Scores.
ACG
(2021)
Ryan Hayward
,
Robert Hearn
,
Mahya Jamshidian
BoxOff is NP-Complete.
ACG
(2021)
Tristan Cazenave
,
Julien Sentuc
,
Mathurin Videau
Cosine Annealing, Mixnet and Swish Activation for Computer Go.
ACG
(2021)
Hung-Jui Chang
,
Cheng Yueh
,
Gang-Yu Fan
,
Ting-Yu Lin
,
Tsan-sheng Hsu
Opponent Model Selection Using Deep Learning.
ACG
(2021)
Mark Goadrich
,
Collin Shaddox
Quantifying the Space of Hearts Variants.
ACG
(2021)
Satoshi Tanaka
,
François Bonnet
,
Sébastien Tixeuil
,
Yasumasa Tamura
Quixo is Solved.
ACG
(2021)
Gilad Moskowitz
,
Vadim Ponomarenko
A Heuristic Approach to the Game of Sylver Coinage.
ACG
(2021)
Jos W. H. M. Uiterwijk
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.
ACG
(2021)
Miha Bizjak
,
Matej Guid
Automatic Recognition of Similar Chess Motifs.
ACG
(2021)
M. Akif Gunes
,
Mehmet Fatih Kavum
,
Sanem Sariel
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA.
ACG
(2021)
volume 12516, 2020
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
ACG
12516 (2020)
2019
Gregory Schmidt
,
Philip Shoptaugh
Making a Better Game: The History of Cluster.
ACG
(2019)
Hsiao-Chung Hsieh
,
Ti-Rong Wu
,
Ting-Han Wei
,
I-Chen Wu
Net2Net Extension for the AlphaGo Zero Algorithm.
ACG
(2019)
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
Exploiting Game Decompositions in Monte Carlo Tree Search.
ACG
(2019)
Nicolas Fabiano
,
Ryan Hayward
New Hex Patterns for Fill and Prune.
ACG
(2019)
Tomihiro Kimura
,
Kokolo Ikeda
Designing Policy Network with Deep Learning in Turn-Based Strategy Games.
ACG
(2019)
Eisuke Sato
,
Hirotaka Osawa
Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.
ACG
(2019)
Jos W. H. M. Uiterwijk
Solving Cram Using Combinatorial Game Theory.
ACG
(2019)
Cameron Browne
,
Matthew Stephenson
,
Éric Piette
,
Dennis J. N. J. Soemers
A Practical Introduction to the Ludii General Game System.
ACG
(2019)
Shogo Takeuchi
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi.
ACG
(2019)
Kiminori Matsuzaki
A Further Investigation of Neural Network Players for Game 2048.
ACG
(2019)
Michael Hartisch
,
Ulf Lorenz
A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.
ACG
(2019)