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2003
2022
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Publications
volume 13262, 2022
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers
ACG
13262 (2022)
2021
Miha Bizjak
,
Matej Guid
Automatic Recognition of Similar Chess Motifs.
ACG
(2021)
Dave Gomboc
,
Christian R. Shelton
Chess Endgame Compression via Logic Minimization.
ACG
(2021)
Gianluca Guglielmo
,
Irene Font Peradejordi
,
Michal Klincewicz
Using Deep Learning to Detect Facial Markers of Complex Decision Making.
ACG
(2021)
Hung-Jui Chang
,
Cheng Yueh
,
Gang-Yu Fan
,
Ting-Yu Lin
,
Tsan-sheng Hsu
Opponent Model Selection Using Deep Learning.
ACG
(2021)
Dennis J. N. J. Soemers
,
Éric Piette
,
Matthew Stephenson
,
Cameron Browne
Optimised Playout Implementations for the Ludii General Game System.
ACG
(2021)
Jos W. H. M. Uiterwijk
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.
ACG
(2021)
Boris Doux
,
Benjamin Négrevergne
,
Tristan Cazenave
Deep Reinforcement Learning for Morpion Solitaire.
ACG
(2021)
Gilad Moskowitz
,
Vadim Ponomarenko
A Heuristic Approach to the Game of Sylver Coinage.
ACG
(2021)
Satoshi Tanaka
,
François Bonnet
,
Sébastien Tixeuil
,
Yasumasa Tamura
Quixo is Solved.
ACG
(2021)
Jos W. H. M. Uiterwijk
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.
ACG
(2021)
Lucas Gnecco Heredia
,
Tristan Cazenave
Expert Iteration for Risk.
ACG
(2021)
Nicolas Fabiano
,
Tristan Cazenave
Sequential Halving Using Scores.
ACG
(2021)
Aðalsteinn Pálsson
,
Yngvi Björnsson
Evaluating Interpretability Methods for DNNs in Game-Playing Agents.
ACG
(2021)
Cameron Browne
,
Éric Piette
,
Matthew Stephenson
,
Dennis J. N. J. Soemers
General Board Geometry.
ACG
(2021)
Mark Goadrich
,
Collin Shaddox
Quantifying the Space of Hearts Variants.
ACG
(2021)
Cheng Yi
,
Tomoyuki Kaneko
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction.
ACG
(2021)
Matthew Stephenson
,
Éric Piette
,
Dennis J. N. J. Soemers
,
Cameron Browne
Automatic Generation of Board Game Manuals.
ACG
(2021)
Rejwana Haque
,
Ting-Han Wei
,
Martin Müller
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases.
ACG
(2021)
Ryan Hayward
,
Robert Hearn
,
Mahya Jamshidian
BoxOff is NP-Complete.
ACG
(2021)
Keita Fujihira
,
Chu-Hsuan Hsueh
,
Kokolo Ikeda
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives.
ACG
(2021)
Tristan Cazenave
,
Julien Sentuc
,
Mathurin Videau
Cosine Annealing, Mixnet and Swish Activation for Computer Go.
ACG
(2021)
M. Akif Gunes
,
Mehmet Fatih Kavum
,
Sanem Sariel
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA.
ACG
(2021)
volume 12516, 2020
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
ACG
12516 (2020)
2019
Gregory Schmidt
,
Philip Shoptaugh
Making a Better Game: The History of Cluster.
ACG
(2019)
Hsiao-Chung Hsieh
,
Ti-Rong Wu
,
Ting-Han Wei
,
I-Chen Wu
Net2Net Extension for the AlphaGo Zero Algorithm.
ACG
(2019)
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
Exploiting Game Decompositions in Monte Carlo Tree Search.
ACG
(2019)
Tomihiro Kimura
,
Kokolo Ikeda
Designing Policy Network with Deep Learning in Turn-Based Strategy Games.
ACG
(2019)
Nicolas Fabiano
,
Ryan Hayward
New Hex Patterns for Fill and Prune.
ACG
(2019)
Eisuke Sato
,
Hirotaka Osawa
Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.
ACG
(2019)
Jos W. H. M. Uiterwijk
Solving Cram Using Combinatorial Game Theory.
ACG
(2019)
Cameron Browne
,
Matthew Stephenson
,
Éric Piette
,
Dennis J. N. J. Soemers
A Practical Introduction to the Ludii General Game System.
ACG
(2019)
Shogo Takeuchi
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi.
ACG
(2019)
Kiminori Matsuzaki
A Further Investigation of Neural Network Players for Game 2048.
ACG
(2019)
Michael Hartisch
,
Ulf Lorenz
A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.
ACG
(2019)
Yan-Rong Guo
,
Wei-Chiao Huang
,
Jia-Jun Yeh
,
Hsi-Ya Chang
,
Lung-Pin Chen
,
Kuo-Chan Huang
On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.
ACG
(2019)
Taishi Oikawa
,
Chu-Hsuan Hsueh
,
Kokolo Ikeda
Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation.
ACG
(2019)
Nathan R. Sturtevant
On Strongly Solving Chinese Checkers.
ACG
(2019)
2017
Adam Boulton
,
Rachid Hourizi
,
David Jefferies
,
Alice Guy
A Little Bit of Frustration Can Go a Long Way.
ACG
(2017)
Bruno Bouzy
Playing Hanabi Near-Optimally.
ACG
(2017)
Kiminori Matsuzaki
Developing a 2048 Player with Backward Temporal Coherence Learning and Restart.
ACG
(2017)
Jos W. H. M. Uiterwijk
Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy.
ACG
(2017)
Jakub Kowalski
,
Lukasz Zarczynski
,
Andrzej Kisielewicz
Evaluating Chess-Like Games Using Generated Natural Language Descriptions.
ACG
(2017)
Danilo S. Carvalho
,
Minh Le Nguyen
,
Hiroyuki Iida
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance.
ACG
(2017)
Thorsten Ederer
,
Michael Hartisch
,
Ulf Lorenz
,
Thomas Opfer
,
Jan Wolf
Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
ACG
(2017)
François Bonnet
,
Simon Viennot
Analytical Solution for "EinStein würfelt nicht!" with One Stone.
ACG
(2017)
Noah Weninger
,
Ryan Hayward
Exploring Positional Linear Go.
ACG
(2017)
Matej Guid
,
Ivan Bratko
Influence of Search Depth on Position Evaluation.
ACG
(2017)
Song Zhang
,
Hiroyuki Iida
,
H. Jaap van den Herik
Deep df-pn and Its Efficient Implementations.
ACG
(2017)
volume 10664, 2017
Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers
ACG
10664 (2017)