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Procedural Maze Generation Considering Difficulty from Human Players' Perspectives.
Keita Fujihira
Chu-Hsuan Hsueh
Kokolo Ikeda
Published in:
ACG (2021)
Keyphrases
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human players
game playing
imperfect information
human computation
perfect information
knowledge base
multi agent systems
association rules
np hard
object oriented
collaborative learning
evaluation function
game play
computer programs